works in separate functions
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1 changed files with 30 additions and 13 deletions
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@ -50,22 +50,39 @@ namespace ComputerGraphicsLab2
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// Очистка экрана
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// Очистка экрана
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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// Рисование треугольника
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drawTriangle();
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GL.Begin(PrimitiveType.Triangles);
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GL.Color3(1.0f, 0.0f, 0.0f); // красная вершина
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GL.Vertex2(-1.0f, -1.0f);
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GL.Color3(0.0f, 1.0f, 0.0f); // зеленая вершина
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GL.Vertex2(1.0f, -1.0f);
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GL.Color3(0.0f, 0.0f, 1.0f); // синяя вершина
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GL.Vertex2(0.0f, 1.0f);
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GL.End();
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// Отображение результата
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// Отображение результата
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glControl1.SwapBuffers();
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glControl1.SwapBuffers();
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}
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}
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private void drawTriangle()
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{
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var z = 4.0f;
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var pointsCoint = 3;
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var colors = new Vector3[pointsCoint];
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var points = new Vector3[pointsCoint];
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colors[0] = new Vector3(1.0f, 0.0f, 0.0f);
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colors[1] = new Vector3(0.0f, 1.0f, 0.0f);
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colors[2] = new Vector3(0.0f, 0.0f, 1.0f);
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points[0] = new Vector3(-1.0f, -1.0f, z);
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points[1] = new Vector3(1.0f, -1.0f, z);
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points[2] = new Vector3(0.0f, 1.0f, z);
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drawPolygon(points, colors, pointsCoint, BeginMode.Polygon);
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}
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private void drawPolygon(Vector3[] points, Vector3[] colors, int n, BeginMode mode)
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{
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GL.Begin(mode);
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for (int i = 0; i < n; i++)
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{
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GL.Color3(colors[i]);
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GL.Vertex2(points[i].X, points[i].Y);
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}
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GL.End();
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}
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}
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}
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}
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}
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